Point of view
Why we would rather fix your process than sell you software
Software makes a process faster. It does not make a bad process good. It just gets you to the wrong answer sooner, and at scale.
Comprehensive care management solutions
Employee wellness and mental health solutions
Impact measurement and donor management
Property portfolio and tenant analytics
Half a day, your team in one room, and a map of where the work really goes. No slides, no discovery phase, no invoice at the end of it.
Jack Taylor
Co-founder
Most agencies open with a discovery phase. You pay for it, it takes six weeks, and it ends with a document that tells you what you already knew.
We open with a workshop instead. Half a day, your team in one room, and a whiteboard. Here is what actually happens in it.
The first hour is spent drawing the process as it really runs. Not the version in the handbook, the version where someone re-keys the rota into a second system every Friday because the first one cannot export properly.
That gap is where the cost lives, and it almost never appears in a written brief. It only surfaces when the person who does the re-keying is in the room and says so out loud.
The most valuable thirty seconds of any workshop is someone saying "oh, we don't actually use that". You cannot buy that insight. You can only be in the room for it.
The second half is the useful, uncomfortable bit. With the map on the wall, we work out which single constraint, if it went away, would free up the most time.
It is rarely the thing the leadership team came in worried about. The loudest problem and the most expensive problem are usually different problems.
At the end you have two things: the process map, and a ranked list of what to fix in what order. Both are yours. There is no invoice, and there is no obligation to build anything with us.
Some teams take the map and fix it themselves. That is a completely fine outcome, and it is genuinely the cheapest path to the result for a decent number of the people we sit down with.
Because the alternative is worse for everyone. A build that starts from a misdiagnosed problem is expensive for you, miserable for us, and it damages the thing we actually trade on, which is being right about what to do next.
The workshop is the cheapest possible way for both of us to find out whether there is a real project here. If there is, we will have already done the thinking. If there is not, you have lost half a day and gained a map.
Half a day with your team. You leave with the map and the plan, whether or not you ever build anything with us.